Paul Chung - Talk and Feedback

 

Paul Chung - Talk and Feedback

02/05/13 We had an amazing session with Paul Chung, who has worked on movies like Space Jam, Madagascar, Shrek and Megamind. Here is his show reel very awesome show reel:

The talk was great as Paul talked about 3d pipelines and how things go about in major animation studios. He spoke about two different types of casting systems (for dividing work in feature films):

1. Character Based Systems -  This pipeline has teams for each character in the movie. So there are character leads, who make sure that the character remains consistent throughout the movie. They are in charge of their respective character animation teams, who work on that character only.

2. Sequence based systems - The pipeline has teams based on shot sequences in the movie. There is a supervisor for each animation sequence who has animation teams working for that sequence and is also responsible for collaborating with supervisors from other departments (VFX, lighting, etc.) to make sure the quality of the sequence remains consistent throughout. This pipeline might not be preferable for character performance consistency but is better form character dynamics of different characters in the shot.

He also talked about how a pre-launch (before the movie is moved to production) takes place. This happens after the shot assignment. At the launch, your respective sequence is screened where the director goes through the intentions of each shot. Paul mentioned a to-do list that you should follow before you go in for the pre-launch:

1. Check out the whole sequence in pre-viz. Make sure how your shot connects to the shots before and after it.

2. Find out all available info about your shot, tests, already animated scenes, live action references.

3. Find out the animation style - cartoony, realistic, etc.

4. Don't talk back to the director! (This point was quite stressed upon!)

While animating your shot, make sure you go through these approval stages with your animation supervisor: 1. Thumbnails (Optional) 2. Live action reference shoot (Optional) 3. Staging pass - Basic Poses of your character 4. Blocking Pass - Shows the attitude of your character 5. First Animation Pass  - From step to spline adding details 6. Next pass 7. Close to final 8. Ready for final 9. Fixes

So informative!

We were suggested to watch a few Jerry Lewis for acting references and Jimmy Slolina for lip-sync references. This is my favorite Jimmy Slolina, such great acting!

During my tutorial with Paul, I showed him this cut of my animatic (last shot is missing):

He basically suggested that a lot of shots be cut short and some changes with camera. He also suggested to make clear the reference position of the old lady in comparision with Maroon. He also told me to get rid of all the empty frames in the shots, before or after the character is in the scene.