Texture and Render tests - Ambient Occlusion
23/05/2013 It turned out that I could get really good results if I rendered out two layers - on color layer and one ambience occlusion layer. This would require putting them together with blending layers during compositing. Also, an ambient occlusion layer alone was taking a minute and a half to render. My friend at Rhythm and Hues suggested that I plug in Maya's Ambient Occlusion texture ( mib_amb_occlusion) into the ambient node of each object texture using the hypershade. That took a bit of time because I had already textured everything using lambert/phong and I had to plug in each one individually for each shot. I didn't have a sun and sky so I used a photoshop image plane to attatch it to the camera to fake the sky. It was totally worth it! These are the results:
The renders were only taking about 30-40 seconds for each frame which is great!